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Duster
Freelance 3D/2D artist
Sunnydale, United States

Summary

I create 3D models in Blender, but most of my rendering is done later in Unity, so I usually try to keep the meshes as low-poly as possible without ruining their looks.
I've been using Blender since the beginning of 2021 so I am still a relatively advanced beginner.
I am mostly focused on hard-surface modeling, but I might try try organic some day as well :-)

Skills

3D Animation3D ModelingHard Surface ModelingCharacter AnimationUnityBlender

Software proficiency

Blender
Blender
Unity
Unity