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It is not based on any real weapon or any existing model, it is purely a product of my imagination including the labels and logos.
Flat surfaces are modeled in n-gons, but the model was tested by me in Unity (see previews) with no problems so it can be used as a game asset. The bipod's legs are rigged with bones so they can be rotated and animated in any game engine utilizing FK.
Formats: BLEND, FBX, OBJ, GLTF.